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[📝] Hire a Scripter

[📝] Hire a Scripter

A Roblox experience owned by RNG Video Games.

TycoonENtycoonmanagementsimulation

Hire a Scripter is a tycoon experience created on September 4, 2025. The game has accumulated 775,073 lifetime visits and 5,488 favorites. It maintains a 97% like percentage. Currently, zero users are playing. The description outlines mechanics involving purchasing developers, creating scripts, and uploading games for passive cash or sales.

Description (written by the developer; not a statement by this register)

💻 Welcome to Hire a Scripter 💻 Want to become the richest Game Studio CEO ever? Buy developers from the shop if they're in stock, place them in your studio, let them cook up a scripts for a game, then upload it to your servers for passive cash or sell them! Discover and collect loads of custom and fan favorite Roblox games and creators! [How to start] • Buy a place a dev in your studio • Let them make scripts • Click "Create game" • Upload the game to your servers or sell the game • Collect the passively generated cash if uploaded Guess what! Your developers and servers work offline!

Last updated by the developer 7 Aug 2026, 23:02 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
775,073
lifetime visits
97%
liked (13,903 👍 / 405 👎)
5,488
favourites (7.1 per 1k visits)
4 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

C.E.O
799 R$
Auto Sell
399 R$
Auto Collect
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome567,681 · 100.0% win
Common Developer · other444,949 · 100.0% win
Uncommon Developer · other261,921 · 80.0% win
Rare Developer · other58,082 · 0.00% win
Epic Developer · other12,295 · 40.0% win
Legendary Developer · other4,993 · 0.00% win
Mythic Developer · other1,707 · 0.00% win
Divine Developer · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3797no change
14 Aug 2026, 17:3497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.