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[πŸ”°]Steal & Escape]

[πŸ”°]Steal & Escape]

A Roblox experience owned by thanks roblox <3.

SimulatorENslap mechanicsrebirth progressionsteal units

[πŸ”°]Steal & Escape] is a simulator experience created on 2025-09-04. The game has accumulated 776,756 lifetime visits and 83,021 favorites. It maintains a 95% like percentage. Currently, zero users are playing. The description outlines mechanics involving collecting units, stealing from opponents, and rebirthing for growth.

Description (written by the developer; not a statement by this register)

πŸ—£οΈ Welcome [πŸ”°]Steal & Escape ] πŸ‘ Like the game and join the group πŸ‘ Next Brainrot God at: 2K LIKES! πŸ—£οΈ New codes: sammy, phat hanh, tro choi (release, game) Guide: 🧠 Start your empire by collecting your first brainrots πŸ•΅οΈβ€β™€οΈ Outsmart your opponents and steal their units to grow faster πŸ’Έ Build your money through smart gameplay and domination πŸ” Upgrade by rebirthing your progress for insane growth 🎭 Use powerful tools and slap mechanics to steal from everyone

Last updated by the developer 19 Jul 2026, 12:40 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
776,756
lifetime visits
95%
liked (1,188 πŸ‘ / 67 πŸ‘Ž)
83,018
favourites (106.9 per 1k visits)
4 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

AdminCommands
499 R$
2xMoney
99 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9514 August 2026 β€” 95 % liked24 August 2026 β€” 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3695no change
14 Aug 2026, 17:3395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.