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[UPD] No Life 🔊

[UPD] No Life 🔊

A Roblox experience owned by dvskro?.

Social & hangoutENsocial hangoutvoice chatgrind economy

Description (written by the developer; not a statement by this register)

Welcome to No Life, It’s a simple place to chill, relax, and just vibe with friends with spatial voice and voice chat. Codes: 6KVISITS - 3000 Cash What's in the game? - Donate to your friends! (Must Join the Community to get a Bucket) - Grindable Time and Cash rewards! - Premium gamepass with unique perks! - Drop a message for your friends! - Troll your friends using gamepasses!

Last updated by the developer 11 Aug 2026, 08:22 UTC.

0
playing (measured 11 Aug 2026, 19:00 UTC)
7,673
lifetime visits
98%
liked (100 👍 / 2 👎)
79
favourites (10.3 per 1k visits)
4 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Flight
239 R$
Invisible Remote
159 R$
Slap Tool
79 R$
Gravity Coil
25 R$
Speed Coil
25 R$
Premium?
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Nobody. · welcome2,343 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9817 August 2026 — 98 % liked26 September 2026 — 98 % liked17 August 202626 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 16:0798no change
17 Aug 2026, 14:4698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.