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[Update!] Mount Lumina 🌸

[Update!] Mount Lumina 🌸

A Roblox experience owned by Dingin Studio.

AdventureIDmountaineeringnature explorationrelaxation

Description (written by the developer; not a statement by this register)

🌿 Temukan keindahan tersembunyi di Gunung Lumina!! Dalam pendakian yang tenang ini, Anda akan menjelajahi hutan dataran tinggi yang rimbun dan menikmati pemandangan panorama dari salah satu puncak paling indah. πŸ—ΊοΈ Fitur Utama: 🌲 Mendaki jalur pegunungan hijau dan lembah yang kaya akan alam dan rintangan yang sulit. ⛰️ Capai puncak setinggi 2.769 MDPL untuk menikmati pemandangan di Gunung Lumina yang menakjubkan. βš’οΈ Fitur: πŸ‘• Ransel dan Perlengkapan ❀️ Fitur Gendong (4 Jenis) 🀳🏻 Kamera 0.5 πŸ‘‘ Gamepass VIP 😎 Gamepass MVP πŸ•³οΈ Shadow On / Off πŸŽ₯ Spectator 🎡 Music πŸƒ Sprint πŸ‘οΈβ€πŸ—¨οΈ Hide Nametag πŸ•Ί Emote ⚠️ Catatan: 🚫 Tanpa kejutan β€” hanya alam dan relaksasi murni 🧩 Tanpa tantangan berat β€” sempurna untuk petualang kasual dan pecinta gunung

Last updated by the developer 25 Sept 2025, 18:33 UTC.

0
playing (measured 17 Aug 2026, 23:48 UTC)
584
lifetime visits
95%
liked (20 πŸ‘ / 1 πŸ‘Ž)
3
favourites (5.1 per 1k visits)
4 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 23:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

MVP!
169 R$
VIP!
89 R$
Sprint!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!! Β· welcome239 Β· 0.00% win
SUMMIT! Β· progression103 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.