Zombie Game That Was Made in 40 Minutes
A Roblox experience owned by Big Chungus Company.
ShooterENzombielow qualitycasual
Description (written by the developer; not a statement by this register)
Il gioco low quality è stato realizzato dalla BigChungusCompany. E' stato realizzato in 40 minuti circa da Ciao_Diego (Developer) e Halo201143 (Tester/Colui che ha dato la idea) Semplicemente lo scopo è eliminare degli zombie che tanto respawnano. Ora realizza che hai sprecato 2 minuti della tua vita a leggere la descrizione LOL, siamo solo 2 bimbi delle superiori che non sanno cosa fare. Vabbè ciao e buon divertimento BAKA. This low quality game was created by BigChungusCompany. It was created in about 40 minutes by Ciao_Diego (Developer) and Halo201143 (Tester/The one who gave the idea) Simply the aim is to eliminate zombies that respawn a lot. Now realize you wasted 2 minutes of your life reading the description LOL, we're just 2 high school kids who don't know what to do. Alright bye and have fun BAKA.
Last updated by the developer 11 Oct 2026, 14:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Oct 2026, 10:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.