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💥 Survive Brainrot GOD!

💥 Survive Brainrot GOD!

A Roblox experience owned by Tap to Play.

SurvivalENragdoll physicssurvivalmultiplayer

Survive Brainrot GOD! is a survival experience created on September 4, 2025. The game has accumulated 1,131,642 lifetime visits and 28,200 favorites. It maintains a 73% like percentage. Currently, zero users are playing. The title focuses on dodging obstacles and racing to the end within the survival genre.

Description (written by the developer; not a statement by this register)

⚡ Dodge the brainrots and race to the end! 🏆 The winner gets to throw brainrots! 💪 Can you survive and become brainrot GOD? 🧠 Take turns as the thrower 🤝 Race against your friends 😂 Funny ragdoll physics 👍Thanks for playing! 💖

Last updated by the developer 26 May 2026, 03:00 UTC.

0
playing (measured 10 Aug 2026, 17:32 UTC)
1,131,642
lifetime visits
73%
liked (1,967 👍 / 730 👎)
28,197
favourites (24.9 per 1k visits)
4 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Throw Ability!
249 R$
Speed Ability!
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome759,269 · 0.00% win
First Kill · other148,255 · 0.00% win
100 Kills!1,047 · 0.00% win
1,000 Kills! · progression5 · 0.00% win
5,000 Kills! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:3873no change
14 Aug 2026, 14:3273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.