Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[ 🇺🇸 ] Delivery Tower 📦

[ 🇺🇸 ] Delivery Tower 📦

A Roblox experience owned by SB+ Studio.

SimulatorENdelivery simulationspeedrunlevel progression

[ 🇺🇸 ] Delivery Tower 📦 is a simulator experience created on 2025-09-04. It currently has 1 player and 2,298,096 lifetime visits. The game holds a 35% like percentage and 2,677 favorites.

Description (written by the developer; not a statement by this register)

## A USA limited-time event is currently underway!! Welcome to the Delivery Tower! Become a delivery driver and deliver boxes from the first floor to the final floor! 1st Floor - Convenience Store 2nd Floor - Packaged Car 3rd Floor - Classic House 4th Floor - Dog House 5th Floor - Temple 6th Floor - Cabin 7th Floor - Cafe 8th Floor - Villa 9th Floor - Battlefield 10th Floor - Roblox HQ 🔴 See who's the delivery king through a speedrun! 🔵 We're hosting various events in the tower! Stay connected!

Last updated by the developer 10 May 2026, 10:13 UTC.

1
playing (measured 10 Aug 2026, 15:33 UTC)
2,298,096
lifetime visits
35%
liked (639 👍 / 1,176 👎)
2,679
favourites (1.2 per 1k visits)
4 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

하늘을 나는 양탄자
1,170 R$
점프 코일
299 R$
스피드 코일
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome974,268 · 100.0% win
Fail the Final Stretch · progression15,064 · 0.00% win
Beat the Extra… uh i forgor 💀 · progression7,711 · 16.7% win
Beat the Delivery Tower! · progression5,000 · 0.00% win
Beat the Extra-Japan Stage! [LIMITED] · progression1,116 · 0.00% win
Beat the Hidden Tower! · progression91 · 0.00% win
Ascension · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3514 August 2026 — 35 % liked24 August 2026 — 35 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:1735no change
14 Aug 2026, 08:1735first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.