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Unexplained Myth Museum

Unexplained Myth Museum

A Roblox experience owned by Unexplained Myths.

RoleplayENmyth huntingroleplaycommunity events

Description (written by the developer; not a statement by this register)

Welcome to Unexplained Myth Museum! Open to the public, our museum showcases upcoming and popular myths & hunters. Join our public servers and join us for future events and updates. Whether you're a myth trying to get your own exhibit, a myth hunter, or applying to be a staff member, your place is here. Enjoy your stay and look around for a bit! Join our myth-hunting group and help us reach our goal of 1k members! [Development Team] Azireties | Director zitruq | Co-Director | Building ArchivsttDan | Head Director | Building & Scripting conceptmyth | Head Administrator | Building & Scripting ImprovedNightmare | Council Member | Building & Scripting BobertDepressed | Horse Animation maker | Funding [Special Thanks To!] DrKylos Jombambo John's Diner Our Staff Team [Concept-Myth!] Directorate of Modernity The Official Myth Archives Icon & Thumbnail made by conceptmyth

Last updated by the developer 8 Aug 2026, 12:45 UTC.

0
playing (measured 11 Aug 2026, 08:38 UTC)
9,367
lifetime visits
84%
liked (96 👍 / 18 👎)
178
favourites (19.0 per 1k visits)
4 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Honoured Investigatior
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,157 · 100.0% win
Room of Concepts? · secret53 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83858417 August 2026 — 83 % liked27 August 2026 — 84 % liked6 September 2026 — 84 % liked16 September 2026 — 84 % liked26 September 2026 — 84 % liked6 October 2026 — 85 % liked16 October 2026 — 84 % liked26 October 2026 — 84 % liked17 August 202626 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 12:0184no change
16 Oct 2026, 12:0084-1
6 Oct 2026, 11:5385+1
26 Sept 2026, 11:5284no change
16 Sept 2026, 11:3584no change
6 Sept 2026, 11:3384no change
27 Aug 2026, 11:3084+1
17 Aug 2026, 11:2083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.