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Slap Tower 2 🤚

Slap Tower 2 🤚

A Roblox experience owned by Completed Studios..

SimulatorENtower defensetrollingslap mechanic

Slap Tower 2 🤚 is a Roblox experience created on 2025-09-04. It has recorded 2,079,029 lifetime visits and 234,791 favorites. The title holds an 85% like percentage. Currently, zero users are playing. The genre field is null.

Description (written by the developer; not a statement by this register)

🤚 Welcome to Slap Tower 2! 🏆 Can you make it the top without getting slapped or trolled? 👍 Like, ⭐ Favourite, and Join the Group for the exclusive SLAP. 🔍 Secrets, can you find them all? Inspired by Slap Tower and Camo Troll Tower 🥰 Thanks for playing 💖

Last updated by the developer 4 Jan 2026, 16:42 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
2,079,029
lifetime visits
85%
liked (518 👍 / 93 👎)
234,797
favourites (112.9 per 1k visits)
4 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet [PERMANENT]
29 R$
Admin
9 R$
Dark Slap [OP!]
8 R$
Super Slap [OP!]
8 R$
Fire Slap [OP!]
8 R$
Rainbow Slap [OP!]
8 R$
GIANT Slap [OP!]
8 R$
Invisibility Cloak [PERMANENT]
8 R$
Laser Gun [PERMANENT]
8 R$
Gravity Coil [PERMANENT]
8 R$
Speed Coil [PERMANENT]
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 👋 · welcome1,202,430 · 100.0% win
Completed the Tower! · progression124,983 · 0.00% win
Secret Hunter! · secret5,985 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0885no change
14 Aug 2026, 09:0785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.