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[0.80] Alvino & The Gang Shootout 3D (Deprecated)

[0.80] Alvino & The Gang Shootout 3D (Deprecated)

A Roblox experience owned by Wild Fella Interactive.

Sandbox & buildingENopen worldvehicle simulationroleplay

Description (written by the developer; not a statement by this register)

Welcome to AATGS (Alvino and The Gang Shootout for short) a game filled with stuff that you can do. You can buy cars, buy a house and cook candy, participate in events that will ruin your candy industry and much more. More stuff will be added. Logs: 0.80 Is here! New map, and bug fixes Things to note - BUGS EXPECTED BEING FIXED ON - This isn't the final game - Join our community server for more info, or any questions tags - Hood, Bronx, Realistic Hood, Alvin and the Chipmunks

Last updated by the developer 9 Aug 2026, 02:09 UTC.

0
playing (measured 12 Aug 2026, 22:21 UTC)
2,295
lifetime visits
86%
liked (18 👍 / 3 👎)
29
favourites (12.6 per 1k visits)
4 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mayor [PRE-ORDER]
100 R$
Glock 18 990 Switch
50 R$
VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to madness · welcome1,150 · 0.00% win
Grass Bank Robbery · other10 · 0.00% win
ON MY LIFEEEEEEE · other0 · 0.00% win
Hello darkness my old friend · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.