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Poison Sushi Challenge !๐Ÿฃ

Poison Sushi Challenge !๐Ÿฃ

A Roblox experience owned by Courgette Fan Club.

MinigamesENsurvivalsocial deductiongacha

Poison Sushi Challenge !๐Ÿฃ is a minigame created on 2025-09-05. It has 63,412,189 lifetime visits, 145,453 favorites, and a 91% like percentage. Currently, 62 users are playing. The experience features sushi survival gameplay with chopstick skin unlocks.

Description (written by the developer; not a statement by this register)

๐Ÿ’€ Welcome to Poison Sushi Challenge!๐Ÿฃ The funniest sushi survival mini-game on Roblox! now inspired by bomb chip mind games! ๐Ÿ‘‰ Sit at the table, choose your sushiโ€ฆ and hope itโ€™s not poisoned or a hidden bomb ๐Ÿ’ฃ ๐Ÿ‘‰ Win rounds to unlock RARE and LEGENDARY Chopstick skins ๐Ÿ”ฅ ๐Ÿ‘‰ Play with friends in this social, crazy, hilarious challenge full of surprises! โœจ Features: Hilarious sushi survival gameplay (poison & bomb style โ€“ choose wisely!) Inspired by bomb chip / bomb selection games, reworked with sushi Funny animations and wild visual effects ๐Ÿ’€๐Ÿ˜‚ Gacha box system with RARE chopsticks to collect Multiplayer fun โ€“ challenge and beat your friends Like Poison Candy, Drink the Poison, and Bomb Chip games, but more social and more stylish. ๐ŸŽฎ Are you brave enough to survive the poisoned & bomb sushi challenge? Play now!

Last updated by the developer 21 Jul 2026, 16:55 UTC.

62
playing (measured 10 Aug 2026, 14:53 UTC)
63,412,189
lifetime visits
91%
liked (16,147 ๐Ÿ‘ / 1,693 ๐Ÿ‘Ž)
150,537
favourites (2.4 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5367first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome ! ยท welcome32,687,973 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9123 August 2026 โ€” 91 % liked2 September 2026 โ€” 91 % liked12 September 2026 โ€” 91 % liked22 September 2026 โ€” 91 % liked2 October 2026 โ€” 91 % liked12 October 2026 โ€” 91 % liked22 October 2026 โ€” 91 % liked1 November 2026 โ€” 91 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 90โ€“92 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:1691no change
22 Oct 2026, 14:1591no change
12 Oct 2026, 14:0891no change
2 Oct 2026, 14:0691no change
22 Sept 2026, 14:0591no change
12 Sept 2026, 14:0291no change
2 Sept 2026, 14:0091no change
23 Aug 2026, 13:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.