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🌍 Run Across the WORLD! [New York City]

🌍 Run Across the WORLD! [New York City]

A Roblox experience owned by Running World.

SimulatorENtravelpet collectionspeed boost

Description (written by the developer; not a statement by this register)

🌍 Welcome to Run Across the WORLD! During your long adventure, you and your friends will run across the world, visiting your dream destinations like New York City, the Pyramids of Giza in Egypt, and much more! How to Play: πŸƒβ€β™‚οΈ Run to collect wins πŸ‘Ÿ Buy shoes to run faster πŸ₯š Hatch eggs to get pets for extra boosts πŸ’Ž Premium players get an extra boost with earnings! Ingame Code: Release Thank you for playing! Remember to join our group and like the game to support future updates. tags: race, run, running, climb, climbing, simulator, tower climb, climb tower, running simulator, racing simulator, race simulator, racing, race clicker, speed, obby

Last updated by the developer 18 Nov 2025, 08:29 UTC.

0
playing (measured 11 Aug 2026, 00:01 UTC)
131,134
lifetime visits
88%
liked (738 πŸ‘ / 105 πŸ‘Ž)
7,360
favourites (56.1 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rainbow Sneakers
1,699 R$
Void Sneakers
1,099 R$
X2 Rebirths
599 R$
X2 Wins
499 R$
+8 Pets
499 R$
Ultra Lucky!
499 R$
+4 Pets
299 R$
X2 Power
299 R$
VIP
299 R$
+100 Storage
279 R$
Mega Lucky!
199 R$
+50 Storage
149 R$
Triple Hatch
99 R$
Luck!
99 R$
Auto Hatch
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome84,405 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 β€” 88 % liked25 August 2026 β€” 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:4588no change
15 Aug 2026, 08:3688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.