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SPIDERMAN'S PRISON RUN (OBBY)

SPIDERMAN'S PRISON RUN (OBBY)

A Roblox experience owned by OneClickGames.

ObbyENSpider-ManObbyParkour

SPIDERMAN'S PRISON RUN (OBBY) is an obby experience created on 2025-09-05. The game has accumulated 13,228,877 lifetime visits and 1,693,755 favorites. Currently, 335 players are active. The title holds a 66% like percentage. The description includes tags referencing various internet memes and characters.

Description (written by the developer; not a statement by this register)

SPIDERMAN'S PRISON RUN (OBBY) 📦If you enjoy the game please leave a like and favorite Thanks :DD💟 🎬Tags (Ignore): Pibble, Dog, Niche AI Fruits, Niche, Apple, Kuromi, Hello Kitty, Italian Brainrot, Italian Brainrot Ai Animals Memes, Bombardiro Crocodilo, Tralalero Tralala, Tung Tung Tung Sahur, Br Br Patapim, Ballerina Capuccina, Boneca Ambaladu, Odindindun, Cappuccino Assassino

Last updated by the developer 3 May 2026, 13:35 UTC.

97
playing (measured 21 Aug 2026, 23:50 UTC)
13,432,477
lifetime visits
66%
liked (319 👍 / 166 👎)
1,852,014
favourites (137.9 per 1k visits)
5 September 2025
created (per Roblox)

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Live players over time

Growth

97150123.511 August 2026 — 150 players21 August 2026 — 141 players21 August 2026 — 117 players21 August 2026 — 140 players21 August 2026 — 97 players11 August 202621 August 2026
5 measurements spanning 11 days, net -53. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–158 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5097-43
21 Aug 2026, 22:50140+23
21 Aug 2026, 21:50117-24
21 Aug 2026, 20:54141-9
11 Aug 2026, 00:30150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome8,056,347 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.513 August 2026 — 66 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked23 August 2026 — 65 % liked2 September 2026 — 65 % liked12 September 2026 — 65 % liked22 September 2026 — 65 % liked2 October 2026 — 66 % liked12 October 2026 — 66 % liked22 October 2026 — 66 % liked1 November 2026 — 66 % liked13 August 20261 November 2026
13 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:0466no change
22 Oct 2026, 19:0266no change
12 Oct 2026, 18:5366no change
2 Oct 2026, 18:5166+1
22 Sept 2026, 18:4865no change
12 Sept 2026, 18:4665no change
2 Sept 2026, 18:4565no change
23 Aug 2026, 18:3865no change
21 Aug 2026, 23:5065no change
21 Aug 2026, 22:5065no change
21 Aug 2026, 21:5065no change
21 Aug 2026, 20:5465-1
13 Aug 2026, 18:3866first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.