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no player tower

no player tower

A Roblox experience owned by Mixaqi Ideaverse.

HorrorENhorrorsoloexploration

no player tower is a horror experience created on 2025-09-05. It currently has 14 players online. The game has accumulated 6,456,264 lifetime visits and 73,169 favorites. User engagement metrics show a 44% like percentage. The experience is categorized under the horror genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

A tower where no one else is here. Empty halls. Silent floors. The higher you climb… the stranger it gets. 👁️

Last updated by the developer 11 Oct 2025, 06:21 UTC.

14
playing (measured 10 Aug 2026, 15:20 UTC)
6,456,264
lifetime visits
44%
liked (1,680 👍 / 2,108 👎)
75,404
favourites (11.7 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2011first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

i know you · other1,752,256 · 44.7% win
you.... win? · progression21,664 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4413 August 2026 — 44 % liked23 August 2026 — 44 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3444no change
13 Aug 2026, 23:3444first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.