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[INFINITE & GUN] SLAP

[INFINITE & GUN] SLAP

A Roblox experience owned by SLAP by Current..

Fighting & PvPENslap combatability customizationbeta release

[INFINITE & GUN] SLAP is a fighting-pvp experience created on 2025-09-05. It has accumulated 40,931,955 lifetime visits and 121,962 favorites. Currently, 118 users are playing. The game holds a 92% like percentage. The description indicates it is a beta release with slap mechanics and abilities.

Description (written by the developer; not a statement by this register)

BETA RELEASE EXPECTS BUGS! NEW CODE AT 300K LIKES 🖐️ THIS IS A CRAZY SLAP GAME! Jump in and slap your friends or random people until they feint. ⚡ Choose a style with some crazy abilities to DOMINATE. CONTROLS: Slap/Dodge – (Tap) Left Click Feint - Right Click Ability - Q SLAP.

Last updated by the developer 16 Aug 2026, 22:15 UTC.

87
playing (measured 22 Aug 2026, 09:50 UTC)
41,079,129
lifetime visits
91%
liked (300,932 👍 / 28,319 👎)
124,226
favourites (3.0 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8721515110 August 2026 — 128 players21 August 2026 — 132 players21 August 2026 — 125 players21 August 2026 — 130 players21 August 2026 — 135 players22 August 2026 — 165 players22 August 2026 — 206 players22 August 2026 — 176 players22 August 2026 — 215 players22 August 2026 — 205 players22 August 2026 — 157 players22 August 2026 — 148 players22 August 2026 — 122 players22 August 2026 — 101 players22 August 2026 — 87 players10 August 202622 August 2026
15 measurements spanning 12 days, net -41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–234 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 09:5087-14
22 Aug 2026, 08:50101-21
22 Aug 2026, 07:50122-26
22 Aug 2026, 06:50148-9
22 Aug 2026, 05:50157-48
22 Aug 2026, 04:50205-10
22 Aug 2026, 03:50215+39
22 Aug 2026, 02:50176-30
22 Aug 2026, 01:50206+41
22 Aug 2026, 00:50165+30
21 Aug 2026, 23:50135+5
21 Aug 2026, 22:50130+5
21 Aug 2026, 21:50125-7
21 Aug 2026, 20:54132+4
10 Aug 2026, 14:05128first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[25% OFF] VIP
299 R$
ANIME EMOTES
199 R$
TOXIC EMOTES
199 R$
[15% OFF] Custom Finisher SFX
125 R$
Skip Spins
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Newbie · welcome14,768,989 · 80.5% win
Stuff happens · other9,399,309 · 58.6% win
Winner · other7,329,467 · 44.0% win
Human · other5,053,256 · 24.2% win
Incredible · other4,215,288 · 25.3% win
Untouchable · other3,876,324 · 24.6% win
Soldier · other2,952,847 · 17.9% win
Brawler · other1,410,399 · 10.8% win
Veteran · other363,054 · 2.6% win
Been some time · other322,150 · 4.5% win
Dodge Master · progression299,808 · 2.5% win
It's so over · other289,215 · 2.5% win
More Stuff Happens · other234,706 · 2.7% win
We're so back · other168,504 · 2.3% win
Flawless · other144,331 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.521 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 91 % liked22 September 2026 — 91 % liked2 October 2026 — 91 % liked12 October 2026 — 91 % liked22 October 2026 — 91 % liked1 November 2026 — 91 % liked21 August 20261 November 2026
22 measurements spanning 72 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 22
Measured (UTC)% likedChange
1 Nov 2026, 15:0591no change
22 Oct 2026, 15:0391no change
12 Oct 2026, 15:0191no change
2 Oct 2026, 14:5491no change
22 Sept 2026, 14:5291no change
12 Sept 2026, 14:5191-1
2 Sept 2026, 14:4892no change
23 Aug 2026, 14:3892no change
22 Aug 2026, 09:5092no change
22 Aug 2026, 08:5092no change
22 Aug 2026, 07:5092no change
22 Aug 2026, 06:5092no change
22 Aug 2026, 05:5092no change
22 Aug 2026, 04:5092no change
22 Aug 2026, 03:5092no change
22 Aug 2026, 02:5092no change
22 Aug 2026, 01:5092no change
22 Aug 2026, 00:5092no change
21 Aug 2026, 23:5092no change
21 Aug 2026, 22:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.