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[INFINITE & GUN] SLAP

[INFINITE & GUN] SLAP

A Roblox experience owned by SLAP by Current..

Fighting & PvPENslap combatability customizationbeta release

[INFINITE & GUN] SLAP is a fighting-pvp experience created on 2025-09-05. It has accumulated 40,931,955 lifetime visits and 121,962 favorites. Currently, 118 users are playing. The game holds a 92% like percentage. The description indicates it is a beta release with slap mechanics and abilities.

Description (written by the developer; not a statement by this register)

BETA RELEASE EXPECTS BUGS! NEW CODE AT 300K LIKES 🖐️ THIS IS A CRAZY SLAP GAME! Jump in and slap your friends or random people until they feint. ⚡ Choose a style with some crazy abilities to DOMINATE. CONTROLS: Slap/Dodge – (Tap) Left Click Feint - Right Click Ability - Q SLAP.

Last updated by the developer 16 Aug 2026, 22:15 UTC.

87
playing (measured 22 Aug 2026, 09:50 UTC)
41,079,129
lifetime visits
92%
liked (299,477 👍 / 27,762 👎)
122,974
favourites (3.0 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8721515110 August 2026 — 128 players21 August 2026 — 132 players21 August 2026 — 125 players21 August 2026 — 130 players21 August 2026 — 135 players22 August 2026 — 165 players22 August 2026 — 206 players22 August 2026 — 176 players22 August 2026 — 215 players22 August 2026 — 205 players22 August 2026 — 157 players22 August 2026 — 148 players22 August 2026 — 122 players22 August 2026 — 101 players22 August 2026 — 87 players10 August 202622 August 2026
15 measurements spanning 12 days, net -41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–234 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 09:5087-14
22 Aug 2026, 08:50101-21
22 Aug 2026, 07:50122-26
22 Aug 2026, 06:50148-9
22 Aug 2026, 05:50157-48
22 Aug 2026, 04:50205-10
22 Aug 2026, 03:50215+39
22 Aug 2026, 02:50176-30
22 Aug 2026, 01:50206+41
22 Aug 2026, 00:50165+30
21 Aug 2026, 23:50135+5
21 Aug 2026, 22:50130+5
21 Aug 2026, 21:50125-7
21 Aug 2026, 20:54132+4
10 Aug 2026, 14:05128first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[25% OFF] VIP
299 R$
ANIME EMOTES
199 R$
TOXIC EMOTES
199 R$
[15% OFF] Custom Finisher SFX
125 R$
Skip Spins
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Newbie · welcome14,572,004 · 97.4% win
Stuff happens · other9,255,970 · 66.9% win
Winner · other7,220,304 · 52.7% win
Human · other4,989,579 · 35.4% win
Incredible · other4,150,163 · 31.8% win
Untouchable · other3,813,064 · 30.9% win
Soldier · other2,910,097 · 19.7% win
Brawler · other1,385,363 · 11.3% win
Veteran · other356,985 · 2.6% win
Been some time · other312,840 · 3.3% win
Dodge Master · progression293,089 · 2.7% win
It's so over · other283,853 · 2.3% win
More Stuff Happens · other228,549 · 2.7% win
We're so back · other163,693 · 2.0% win
Flawless · other139,969 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked21 August 20262 September 2026
16 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:4892no change
23 Aug 2026, 14:3892no change
22 Aug 2026, 09:5092no change
22 Aug 2026, 08:5092no change
22 Aug 2026, 07:5092no change
22 Aug 2026, 06:5092no change
22 Aug 2026, 05:5092no change
22 Aug 2026, 04:5092no change
22 Aug 2026, 03:5092no change
22 Aug 2026, 02:5092no change
22 Aug 2026, 01:5092no change
22 Aug 2026, 00:5092no change
21 Aug 2026, 23:5092no change
21 Aug 2026, 22:5092no change
21 Aug 2026, 21:5092no change
21 Aug 2026, 20:5492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.