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Japanese Train Simulator (ALPHA)

Japanese Train Simulator (ALPHA)

A Roblox experience owned by 新島間電鉄|New Shimakan Electric Railway.

SimulatorJAtrain simulationalpha versiondiscord community

Description (written by the developer; not a statement by this register)

本プレースは運行制となっております。 本家よりも高頻度運転を目標としています。 尚リークではないのでご承知おきを。 ※運行情報などはディスコードにてお知らせしています。

Last updated by the developer 13 Jun 2026, 16:52 UTC.

0
playing (measured 11 Aug 2026, 05:34 UTC)
4,585
lifetime visits
58%
liked (19 👍 / 14 👎)
55
favourites (12.0 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

楽宴に乗ったね! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

56585718 August 2026 — 56 % liked7 September 2026 — 58 % liked18 August 20267 September 2026
2 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 00:5258+2
18 Aug 2026, 00:3756first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.