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THE WORLD WILL EXPLODE IN 5 SECONDS!

THE WORLD WILL EXPLODE IN 5 SECONDS!

A Roblox experience owned by ShellTap.

TycoonENgame jamsurvivalupgrade

Description (written by the developer; not a statement by this register)

This game was made for the "Goober Game Jam 2025" - The theme for the event was "The World Will Literally Explode" We were 4th In the whole game jam! Our team! alrgie - Building, scripting, music maker and bug tester! TapAcid - Building, scripting and Icon/Thumbnail artist! In this game the world will blow up if you don't save it! - To save the world you have to gain coins and upgrade your in-game stats to reach the end!

Last updated by the developer 8 Feb 2026, 20:30 UTC.

0
playing (measured 21 Aug 2026, 14:31 UTC)
2,038
lifetime visits
74%
liked (29 👍 / 10 👎)
16
favourites (7.9 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WORLD SAVER · progression336 · 0.00% win
SPEEDRUNNER · progression180 · 0.00% win
MAXXED OUT · collection113 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.521 August 2026 — 75 % liked10 October 2026 — 74 % liked21 August 202610 October 2026
2 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 14:3374-1
21 Aug 2026, 14:3175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.