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πŸš€ Build a Rocket

πŸš€ Build a Rocket

A Roblox experience owned by Heroplay Studios.

SimulatorENspace explorationrocket buildingobstacle avoidance

Build a Rocket is a simulator experience created on 2025-09-05. It has accumulated 619,616 lifetime visits and 2,570 favorites. The title maintains a 96% like percentage. Currently, zero users are playing the game. The experience allows players to design rockets and explore planets.

Description (written by the developer; not a statement by this register)

πŸš€ Welcome to Build a Rocket! Build and design your own unique rocket, dodge unique obstacles and explore the stars! πŸͺ πŸš€ Buy rocket parts & upgrade your rocket πŸͺ Reach and unlock new PLANETS! πŸ€‘ Accelerate and dodge various wild obstacles found in space! HOW TO PLAY: - Move FORWARD to accelerate - Move SIDEWAYS to go left & right - Hold JUMP to go up! πŸ€‘ REMEMBER - Your rocket LITERALLY flies offline! πŸ€‘

Last updated by the developer 5 Dec 2025, 09:43 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
619,616
lifetime visits
96%
liked (5,944 πŸ‘ / 252 πŸ‘Ž)
2,568
favourites (4.1 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

test
120,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome357,004 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 β€” 96 % liked3 September 2026 β€” 96 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:2196no change
14 Aug 2026, 19:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.