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Clicker Champions

Clicker Champions

A Roblox experience owned by Afrai's Group.

Clicker & idleENidleclickerheroes

Description (written by the developer; not a statement by this register)

Click to defeat the enemies! Earn gold and become the champion of all stages! Recruit heroes to help you, upgrade them to gain extra buffs while making them stronger! Earn 10% of what you would have being in game but offline! The game is extremely alpha and only a game for fun there isn't actually too much effort or reason behind it, enjoy! [BE AWARE GAME WILL NOT BE UPDATED] TAGS: Clicker, Idle, Simulator, Incremental, Singleplayer, Heroes, Champions, Monsters, Fun.

Last updated by the developer 9 Sept 2025, 13:10 UTC.

0
playing (measured 11 Aug 2026, 19:45 UTC)
8,277
lifetime visits
47%
liked (14 👍 / 16 👎)
52
favourites (6.3 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Play the game! · welcome7,285 · 0.00% win
Earn 100 Gold · collection2,254 · 0.00% win
Reach Stage 5 · progression1,472 · 0.00% win
Reach Stage 10 · progression945 · 0.00% win
Earn 10K Gold · collection748 · 0.00% win
Earn 1M Gold · collection202 · 0.00% win
Reach Stage 25 · progression160 · 0.00% win
Earn 1B Gold · collection39 · 0.00% win
Reach Stage 50 · progression27 · 0.00% win
Earn 1T Gold · collection18 · 0.00% win
Earn 1QA Gold · collection15 · 0.00% win
Reach stage 75 · progression13 · 0.00% win
Reach stage 100 · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.