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[NEW] Stunning Tower

[NEW] Stunning Tower

A Roblox experience owned by SB+ Studio.

Tower defenseENtower defensesequeldifficulty

[NEW] Stunning Tower is a tower-defense experience created on 2025-09-05. It currently has 4 players and 1,813,848 lifetime visits. The game holds 521 favorites and an 86% like percentage. It serves as a follow-up to Kim Newbie's original title, featuring a brighter atmosphere and increased difficulty.

Description (written by the developer; not a statement by this register)

💬 This is the official follow-up to Kim Newbie's Stunning Tower. [Our work is with Kim Newbie's Stunning Tower!] 🎉 Welcome to the NEW version of The Stunning Tower! With a slightly brighter atmosphere, It got harder!!!

Last updated by the developer 1 Aug 2026, 04:27 UTC.

4
playing (measured 10 Aug 2026, 15:33 UTC)
1,813,848
lifetime visits
86%
liked (1,711 👍 / 270 👎)
589
favourites (0.3 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

하늘을 나는 양탄자
900 R$
점프 코일
299 R$
스피드 코일
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! (Welcome) · welcome769,999 · 100.0% win
Challenge Troll Mode · other135,841 · 30.5% win
Fight in Battle Mode · other69,914 · 28.7% win
YOU SUCCEEDED! (CLEAR!) · progression1,166 · 0.30% win
Conquer Troll Mode · progression37 · 0.00% win
Conquer Boxing Mode! · progression33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0386no change
24 Aug 2026, 10:3386no change
14 Aug 2026, 10:3286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.