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[2X KILLS] The Reik Comix: Kill Test

[2X KILLS] The Reik Comix: Kill Test

A Roblox experience owned by Polar Bear Corp.

HorrorENSCP-096The RakeSurvival

Description (written by the developer; not a statement by this register)

❗This game is inspired by SCP-096 Comix & TRFR April Fools 2021❗ 👋 Welcome to The Reik Comix: Kill Test, a game created by Polar Bear Creations. Fight Reik, team up with other players, explore the map and more! 🖥️📱🎮 Available on desktop, mobile and console. 🎧 Use headphones for a better experience. 🛠️ Shutdown = Update. 🔥 New updates coming soon! ⭐ Like and favorite the game to receive updates and support its development! ⚠️ WARNINGS ⚠️ - All credits are listed in-game. - We don't own most of the in-game sounds or music. Most of them were taken from games like: Crash Twinsanity, Crash of the Titans and Crash Team Racing. Controls: 🏃 Sprint - Left Shift / L2 🔒 Shift Lock - Left Control / L3 📷 Unlock Camera - Q / R3 We hope you like it! Made with love by the Polar Bear Team ❤️ Tags: kill test, multiplayer, survival, scp, scp demonstration, scp-096, scp-096 comix, the rake, the rake kill test, the rake fan remake, the rake fan remake kill test, trfr, trfr kill test

Last updated by the developer 2 Aug 2026, 09:59 UTC.

0
playing (measured 11 Aug 2026, 18:03 UTC)
20,320
lifetime visits
92%
liked (103 👍 / 9 👎)
146
favourites (7.2 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:031first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome2,260 · 64.0% win
Beginner · welcome1,157 · 80.0% win
Reik Rolled · other1,119 · 64.0% win
Um · other1,055 · 80.0% win
Trigger Blood Hour · progression1,043 · 80.0% win
Not really a challenge · other974 · 64.0% win
Defeat Blood Hour · progression921 · 64.0% win
Survive Blood Hour · progression921 · 64.0% win
Trigger Corrupted Hour · progression920 · 64.0% win
Trigger Hamburger Hour · other849 · 48.0% win
Survive Corrupted Hour · progression835 · 64.0% win
Defeat Corrupted Hour · progression835 · 64.0% win
Trigger Tiky Hour · other772 · 64.0% win
Survive Hamburger Hour · other758 · 48.0% win
Defeat Hamburger Hour · progression756 · 48.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.516 August 2026 — 93 % liked26 August 2026 — 92 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 09:0592-1
16 Aug 2026, 09:0493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.