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Tower Takedown [BETA]

Tower Takedown [BETA]

A Roblox experience owned by LAVA_Studios.

Description (written by the developer; not a statement by this register)

Lead your team into an intense, fast-paced battlefield, where strategy meets chaos! Two teams brawl to capture and destroy each other’s towers using a unique roster of heroes with powerful abilities and distinct playstyles. Coordinate devastating attacks with your allies and unleash chaos to dominate the arena. Whether you prefer calculated tactics or full aggression, every match is a fight for glory and control. Created and programmed by @spacevader67 Game designers: @spacevader67, @Evanator3911

Last updated by the developer 20 Jun 2026, 00:01 UTC.

0
playing (measured 6 Sept 2026, 08:00 UTC)
850
lifetime visits
63%
liked (5 👍 / 3 👎)
8
favourites (9.4 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Trail Pack
199 R$
Lucky Chests
199 R$
2x Shards
149 R$
2x Coins
149 R$
2x XP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tower Takedown · welcome1,119 · 0.00% win
Launch Week Legend · social535 · 0.00% win
Tower Breaker · progression321 · 0.00% win
First Victory · progression272 · 0.00% win
Keep Crusher · progression201 · 0.00% win
Ultimate Unlocked · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6310081.56 September 2026 — 100 % liked16 October 2026 — 63 % liked6 September 202616 October 2026
2 measurements spanning 40 days, net -37. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–106 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 08:0363-37
6 Sept 2026, 08:00100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.