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[UPD] Highest Bounce?⚡

[UPD] Highest Bounce?⚡

A Roblox experience owned by Snickerdoodle?.

SimulatorENtramp jumpingmutation mechanicsrebirth system

[UPD] Highest Bounce?⚡ is a simulator experience created on 2025-09-05. The game has recorded 2,348,618 lifetime visits and 193,638 favorites. It maintains a 98% like percentage. Currently, zero users are playing. The title focuses on tramp mechanics, mutations, and rebirths within the simulator genre.

Description (written by the developer; not a statement by this register)

UNLOCK tramps, BOUNCE high, and MUTATE your tramps! 🧬✨ [How To Play] • 💸 JUMP on your tramp for $$$ • 🔥 PURCHASE epic tramps to jump even higher! • 💰 SELL your tramp for Upgrade Tickets! • 🧬 MUTATE your tramps for bonus Upgrade Tickets! • 🔁 REBIRTH to unlock powerful new tramps! • 🌧️ WEATHER happens every 10-15 minutes and gives random Mutations! How high can YOU bounce? How rich can you get? 😈 👉 Buy. Mutate. Sell. Rebirth.

Last updated by the developer 7 Apr 2026, 10:59 UTC.

0
playing (measured 10 Aug 2026, 15:38 UTC)
2,348,618
lifetime visits
98%
liked (26,267 👍 / 607 👎)
193,626
favourites (82.4 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Mutations [🧬]
249 R$
2x Bounce [⚡️]
199 R$
Charm of Restock [💎]
99 R$
2x Cash [💸]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

pleasee 🥹🙏 · other1,397,598 · 0.00% win
NOW!!!! · other1,395,946 · 0.00% win
BOUNCE ⚡️ · other1,393,291 · 0.00% win
HIGHEST · other1,389,962 · 0.00% win
PLAY · welcome1,386,001 · 0.00% win
First Trampoline · collection1,004,584 · 0.00% win
Perfect Bounce · other954,526 · 0.00% win
100m Bounce · progression634,724 · 0.00% win
🏔️Reached Mountains!🏔️ · progression187,573 · 0.00% win
500m Bounce · progression96,988 · 0.00% win
👩‍🚀Reached Space!👩‍🚀 · progression65,621 · 0.00% win
🌙Reached Moon!🌙 · progression40,351 · 0.00% win
1000m Bounce · progression38,387 · 0.00% win
🪐Reached Jupiter!🪐 · progression30,109 · 0.00% win
☀️Reached Sun!☀️ · progression24,236 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0398no change
14 Aug 2026, 08:0298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.