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Halloween Obby! 🎃🕸️👻

Halloween Obby! 🎃🕸️👻

A Roblox experience owned by Joker Inc.

ObbyENHalloweenObbyGroup Reward

Description (written by the developer; not a statement by this register)

🕸️🎃 Join the Scariest Halloween Obby Adventure! 🎃🕸️ Step into the most thrilling Roblox Obby experience this spooky season! 🦇 Challenge yourself with 100 exciting stages filled with Halloween-themed obstacles. Can you conquer them all? 🕸️☠️ 👻 Why Join the Fun? Immerse yourself in a bone-chilling ambiance. 🦴 Tackle incredible challenges, with even more stages coming soon! ⚰️ Exclusive Reward: Join our group and get a free Teddy Bear companion to help you on your obby adventure! 🧸🖤 🎃 Don’t Miss Out! Join our group today and discover a world of frightful games and eerie surprises: 👉 Join Joker Inc. Now! 🦇 https://www.roblox.com/communities/14181137/Joker-Inc#!/about Bring your screams and start your adventure now! 🕷️🕸️

Last updated by the developer 23 Jan 2026, 06:01 UTC.

0
playing (measured 13 Aug 2026, 13:08 UTC)
8,089
lifetime visits
83%
liked (44 👍 / 9 👎)
580
favourites (71.7 per 1k visits)
6 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
300 R$
Hair Dryer
200 R$
Laser Gun
200 R$
Taser
100 R$
+20 Size
79 R$
Speed Coil
75 R$
Gravity Coil
75 R$
+10 Jump
29 R$
+10 Speed
19 R$
+50 Health
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Halloween Obby Welcome! · welcome6,610 · 0.00% win
Level 20 · progression3,243 · 0.00% win
Level 40 · progression2,501 · 0.00% win
Level 60 · progression2,099 · 0.00% win
Level 80 · progression1,862 · 0.00% win
Level 100 · progression1,628 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8317 August 2026 — 83 % liked16 October 2026 — 83 % liked17 August 202616 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 15:0483no change
17 Aug 2026, 13:5183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.