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CMYKrash [Modifiers]

CMYKrash [Modifiers]

A Roblox experience owned by Cat Wired.

ObbyENkaizoobstacle courseminigame

Description (written by the developer; not a statement by this register)

!FLASHING LIGHTS WARNING! This game is also incredibly difficult! IF YOU HAVE THE CMYKRASH BADGE, YOU CAN PLAY HEXTREME BY SAYING "hex" IN CHAT! Modifiers: (these work in CMYKrash and HEXTreme) :cornerbuttons - Enables buttons on the corners of your screen you need to press :shadowclone - Spawns a Shadow clone :monochrome - Makes the game black & white :mute - Mutes all game sounds :weakheals - Weakens heal amount, and disables the heals inbetween phases in HEXTreme :all - Enables all Modifiers Yellow - Overheats the floor, jump into the beam to heal! Magenta - Does damage, spawns shockwaves that take chunks of health. Blue - Flings you, comes with a shockwave at the pillar & enables the damage roof. White - Slows you down, pulses the floor, jump to avoid it! Drawn thumbnail by @TheHighestOctave on everything! Inspired by "RGBlend" from "Kaizo Epic Minigames" https://www.roblox.com/games/16987367541/Kaizo-Epic-Minigames

Last updated by the developer 3 Aug 2026, 17:49 UTC.

0
playing (measured 11 Aug 2026, 05:47 UTC)
18,737
lifetime visits
75%
liked (43 👍 / 14 👎)
62
favourites (3.3 per 1k visits)
6 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Krashed · progression191 · 4.9% win
KRASHED - All Modifiers · progression40 · 0.00% win
HEXTreme Completion! · progression34 · 0.00% win
HEXTreme Completion! - All Modifiers · progression24 · 0.00% win
ULTIMATE COMPLETION · collection22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73757416 August 2026 — 75 % liked5 September 2026 — 74 % liked25 September 2026 — 73 % liked25 October 2026 — 75 % liked16 August 202625 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:0875+2
25 Sept 2026, 15:0573-1
5 Sept 2026, 15:0074-1
16 Aug 2026, 14:4975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.