Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
📺 Guess The TV Show!

📺 Guess The TV Show!

A Roblox experience owned by GuessIt Games.

PuzzleENquiztriviatv shows

Guess The TV Show! is a puzzle experience created on 2025-09-06. It has recorded 654,741 lifetime visits and 2,642 favorites. The current player count is zero. The experience holds a 33% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

❗Welcome to Guess The TV Show!❗ 🤔 Think you know TV shows? 📺 Put your knowledge to the test in this 50-question quiz. How to Play: 🕹️ Walk up to each show's image and type your answer in the chat. ✅ Get it right and move on to the next stage! 💬 Having issues? Join our group or visit our socials for help! 🧠 Need answers or want to chat? Visit our community socials below!

Last updated by the developer 27 Jul 2026, 23:30 UTC.

0
playing (measured 10 Aug 2026, 23:51 UTC)
654,741
lifetime visits
33%
liked (214 👍 / 430 👎)
2,900
favourites (4.4 per 1k visits)
6 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
399 R$
Speed Coil
20 R$
Boom Box
20 R$
Bloxy Cola
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Guessed All The TV Shows! · collection114,822 · 14.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3314 August 2026 — 33 % liked24 August 2026 — 33 % liked3 September 2026 — 33 % liked13 September 2026 — 33 % liked23 September 2026 — 33 % liked3 October 2026 — 33 % liked13 October 2026 — 33 % liked23 October 2026 — 33 % liked2 November 2026 — 33 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 22:1833no change
23 Oct 2026, 22:1733no change
13 Oct 2026, 22:1633no change
3 Oct 2026, 22:1533no change
23 Sept 2026, 22:0833no change
13 Sept 2026, 21:0433no change
3 Sept 2026, 21:0033no change
24 Aug 2026, 19:0133no change
14 Aug 2026, 19:0033first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.