Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Fall Frenzy

Fall Frenzy

A Roblox experience owned by Ander4D's Hangout.

OtherENeventgrindlimited reward

Description (written by the developer; not a statement by this register)

🍁 Fall Frenzy 🍁 🎟️ The Fall Frenzy Event has ended, but the final battle for the free limited Sword of Victory is coming soon. Players can grind using the Event Pass to earn a secret reward and gain an early advantage before the Grand Finale.

Last updated by the developer 28 Jun 2026, 19:50 UTC.

0
playing (measured 12 Aug 2026, 22:05 UTC)
6,382
lifetime visits
88%
liked (29 👍 / 4 👎)
37
favourites (5.8 per 1k visits)
6 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

0SpiiderPlayz
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Fall Frenzy Hub! · welcome550 · 0.00% win
Moving Places · welcome245 · 0.00% win
Early Bird! · other241 · 0.00% win
Memory Obby · progression206 · 0.00% win
Secret Badge #5 · secret170 · 0.00% win
It is just the beginning. · social146 · 0.00% win
Met A Developer! · social116 · 0.00% win
Construction Obby · progression100 · 0.00% win
Secret Badge #4 · secret98 · 0.00% win
Secret Badge #1 · secret85 · 0.00% win
Secret Badge #2 · secret76 · 0.00% win
Secret Badge #3 · secret70 · 0.00% win
Speed Coil · collection65 · 0.00% win
Jumps Obby · progression51 · 0.00% win
Nostalgia · collection42 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.