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*MeQuot* Artful's Banana tower

*MeQuot* Artful's Banana tower

A Roblox experience owned by Sus Developments.

AdventureENtower climbingDie of Death IPobstacle course

Description (written by the developer; not a statement by this register)

Credits: Original characters from Die of Death by @Saucefy10 tags: Die of death, dod, artful, devesto, forsaken, trool tower, tower of hell, tower, slap battles, slap, slap tower

Last updated by the developer 9 Aug 2026, 14:24 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
8,069
lifetime visits
96%
liked (88 👍 / 4 👎)
118
favourites (14.6 per 1k visits)
6 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💎Moderator💎
119 R$
⭐Vip⭐
59 R$
🌌Super Gravity Coil🌌
49 R$
Devesto's Glove
29 R$
Devesto Morph
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcom · welcome5,389 · 100.0% win
The first day of the end of your lives! · progression1,246 · 100.0% win
Fresh meat? · progression472 · 0.00% win
Here, catch · progression336 · 0.00% win
YOU HAVE BEEN INFECTED! · progression276 · 0.00% win
Quieter · progression246 · 0.00% win
Do You ACTUALLY think · progression242 · 0.00% win
MISSION FAILED :( · other205 · 0.00% win
Ples dont kill me! · progression194 · 0.00% win
Going, going... GONE · progression119 · 0.00% win
I build a great wall · progression75 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9617 August 2026 — 96 % liked27 August 2026 — 96 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 14:0196no change
17 Aug 2026, 13:5296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.