Beyond Cultivation [STRESS TEST]
A Roblox experience owned by Fatewoven Games.
RacingENcultivationrpgsect-building
Description (written by the developer; not a statement by this register)
☁️ The Path to Immortality Begins Here ☁️ Welcome to a world where every choice shapes your cultivation journey. Train, grow stronger, and carve your own path from a powerless mortal to a legendary immortal. 🚧 PRE-ALPHA This is an PRE-ALPHA and will be available for a limited time. You may encounter bugs, unfinished features, and frequent updates while the game is actively being developed. What you can do: ✦ Meditate to cultivate Qi and advance through powerful realms ✦ Fight challenging enemies ✦ Collect Spirit Stones, equipment, and valuable resources ✦ Discover hidden locations and continue growing stronger ✦ Brew powerful pills through Alchemy to aid your cultivation ✦ Join forces with other players and build your own Sect 💻 PC CONTROLS ⚔️ Combat M1 - Attack F - Block Q - Dash 🧘 Cultivation C - Meditate 📖 Menu M - Open Menu 🏃 Movement x2 W/Z - Sprint x2 space - fly 📱 Mobile support
Last updated by the developer 8 Sept 2026, 07:59 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 8 Sept 2026, 08:50 | 99 | -11 |
| 8 Sept 2026, 07:50 | 110 | +1 |
| 8 Sept 2026, 06:50 | 109 | -8 |
| 8 Sept 2026, 05:50 | 117 | -10 |
| 8 Sept 2026, 04:50 | 127 | +6 |
| 8 Sept 2026, 03:50 | 121 | -7 |
| 8 Sept 2026, 02:50 | 128 | +9 |
| 8 Sept 2026, 01:50 | 119 | +2 |
| 8 Sept 2026, 00:50 | 117 | -9 |
| 7 Sept 2026, 23:50 | 126 | -3 |
| 7 Sept 2026, 22:50 | 129 | +12 |
| 7 Sept 2026, 21:50 | 117 | -9 |
| 7 Sept 2026, 20:50 | 126 | no change |
| 7 Sept 2026, 19:50 | 126 | -7 |
| 7 Sept 2026, 18:50 | 133 | -5 |
| 7 Sept 2026, 17:50 | 138 | no change |
| 7 Sept 2026, 16:50 | 138 | -16 |
| 7 Sept 2026, 15:50 | 154 | +17 |
| 7 Sept 2026, 14:50 | 137 | -7 |
| 7 Sept 2026, 13:50 | 144 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Sept 2026, 05:52 | 89 | no change |
| 14 Sept 2026, 05:52 | 89 | -1 |
| 8 Sept 2026, 08:50 | 90 | no change |
| 8 Sept 2026, 07:50 | 90 | no change |
| 8 Sept 2026, 06:50 | 90 | no change |
| 8 Sept 2026, 05:50 | 90 | no change |
| 8 Sept 2026, 04:50 | 90 | no change |
| 8 Sept 2026, 03:50 | 90 | no change |
| 8 Sept 2026, 02:50 | 90 | no change |
| 8 Sept 2026, 01:50 | 90 | no change |
| 8 Sept 2026, 00:50 | 90 | no change |
| 7 Sept 2026, 23:50 | 90 | no change |
| 7 Sept 2026, 22:50 | 90 | no change |
| 7 Sept 2026, 21:50 | 90 | no change |
| 7 Sept 2026, 20:50 | 90 | no change |
| 7 Sept 2026, 19:50 | 90 | no change |
| 7 Sept 2026, 18:50 | 90 | no change |
| 7 Sept 2026, 17:50 | 90 | no change |
| 7 Sept 2026, 16:50 | 90 | no change |
| 7 Sept 2026, 15:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.