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[🎃Event] Flying Brainrot Simulator

[🎃Event] Flying Brainrot Simulator

A Roblox experience owned by Brainrots forever!.

SimulatorENslingshot mechanicpet collectionevent

[🎃Event] Flying Brainrot Simulator is a simulator experience created on 2025-09-06. The game has recorded 535,755 lifetime visits and 41,165 favorites. It maintains a 97% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

How far can you throw you and brainrots with a slingshot? [HALLOWEEN] Explore new event with FREE OP exclusive pets! Use codes "release" and "withlove" to get rewards! 💪 Collect POWER! 🚀LAUNCH BRAINROTS as far as you can! 🗿Unlock new BRAINROTS! 🐾Collect tens of pets! 🌀Discover new WORLDS and UNIVERSES! Thank you so much for playing! It means a lot for us <3 Please, like the game and join our group if you have fun! 👑Roblox Premium Benefits👑 💬EXCLUSIVE chat tag! 💪+15% extra POWER! 🍀Extra WHEEL SPIN!

Last updated by the developer 16 Feb 2026, 22:54 UTC.

0
playing (measured 10 Aug 2026, 19:16 UTC)
535,755
lifetime visits
97%
liked (2,064 👍 / 54 👎)
41,165
favourites (76.8 per 1k visits)
6 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super OP Brainrot
999 R$
+3 Pets Equipped
399 R$
VIP
349 R$
2x Magnet Range
299 R$
Auto Power
249 R$
2x Coins
199 R$
2x Power
199 R$
Triple Hatch
149 R$
+2 Pets Equipped
149 R$
2x Potions
99 R$
+50% Run Speed
79 R$
Lucky Eggs
79 R$
2x Pet Storage
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome301,735 · 0.00% win
Fire World · progression118,925 · 0.00% win
City World · progression34,153 · 0.00% win
Frozen World · progression14,340 · 0.00% win
Aqua World · progression8,844 · 0.00% win
Alien World · other6,415 · 0.00% win
Beach World · progression4,738 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:3497no change
14 Aug 2026, 20:3597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.