God's Wrath
A Roblox experience owned by don't think about it studio.
SimulatorENgod simulationsurvivalchaos
Description (written by the developer; not a statement by this register)
one god. too many humans. absolute chaos. each round, one player is chosen as the god with destructive powers. the rest are fragile humans trying not to get smited. as god, break the map, destroy the humans, upgrade your arsenal. As humans, survive, and upgrade your human items that could keep you alive for a few more seconds. https://www.roblox.com/communities/317395151/dont-think-about-it-studio#!/about join the group and like the game for more info and updates pls developed by strakface and 3DesignD credits to all the assets we borrowed This game is purely fictional and not affiliated with or meant to offend any religion.
Last updated by the developer 5 May 2026, 18:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 07:18 | 57 | no change |
| 15 Aug 2026, 07:18 | 57 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.