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God's Wrath

God's Wrath

A Roblox experience owned by don't think about it studio.

SimulatorENgod simulationsurvivalchaos

Description (written by the developer; not a statement by this register)

one god. too many humans. absolute chaos. each round, one player is chosen as the god with destructive powers. the rest are fragile humans trying not to get smited. as god, break the map, destroy the humans, upgrade your arsenal. As humans, survive, and upgrade your human items that could keep you alive for a few more seconds. https://www.roblox.com/communities/317395151/dont-think-about-it-studio#!/about join the group and like the game for more info and updates pls developed by strakface and 3DesignD credits to all the assets we borrowed This game is purely fictional and not affiliated with or meant to offend any religion.

Last updated by the developer 5 May 2026, 18:19 UTC.

0
playing (measured 10 Aug 2026, 23:05 UTC)
151,468
lifetime visits
57%
liked (578 👍 / 440 👎)
3,353
favourites (22.1 per 1k visits)
6 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Drachma
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Max Output Purple · other116 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5715 August 2026 — 57 % liked25 August 2026 — 57 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:1857no change
15 Aug 2026, 07:1857first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.