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Knife and Gun Duels [MVS]

Knife and Gun Duels [MVS]

A Roblox experience owned by Knife VS Gun.

Fighting & PvPEN1v1 combatweapon skinsteam modes

Knife and Gun Duels [MVS] is a fighting-pvp Roblox experience created on 2025-09-07. The game supports 1v1 and team modes including 2v2, 3v3, and 4v4. It has accumulated 1,080,095 lifetime visits and 99,470 favorites. The title maintains a 77% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Knife and Gun Duels [MVS] • 1v1 • Team modes: 2v2, 3v3, 4v4 Unlock powerful abilities and collect awesome skins to stand out. USE CODES: • RELEASE • 200LIKES • 30KFAVS • 400LIKES WARNING: Cheating or exploiting will result in a permanent ban. Like & Favorite the game to support future updates!

Last updated by the developer 18 Jul 2026, 06:02 UTC.

0
playing (measured 11 Aug 2026, 04:35 UTC)
1,080,095
lifetime visits
77%
liked (552 👍 / 161 👎)
99,479
favourites (92.1 per 1k visits)
7 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Double Cash
149 R$
Champion Deagle
99 R$
Crate Skipping
50 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other384 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0477no change
24 Aug 2026, 15:0077no change
14 Aug 2026, 14:5377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.