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Make a Word! ❄️

Make a Word! ❄️

A Roblox experience owned by danri.

PuzzleENword gamehead-to-headeducational

Make a Word! ❄️ is a puzzle experience created on 2025-09-07. It currently has 2 players online and 7,154,015 lifetime visits. The game holds 8,096 favorites and maintains a 35% like percentage. Players compete head-to-head to form words based on selected letters, aiming to win five rounds.

Description (written by the developer; not a statement by this register)

⚠️ WARNING ⚠️ This game currently only supports English words so far, support for other languages will come in the future! You and your opponent face head to head to see who can create a word quicker. 🔥 [How to Play] • Select a letter to start/end the word. • Say a word that starts/ends in the given letters. • Any words already guessed can not be used again. • Win 5 rounds to win the match. [Credits] Game Design + Programming: (@macalads) User Interface: (@vurait) Make sure to LIKE the game for more updates! 👍

Last updated by the developer 30 Dec 2025, 00:36 UTC.

2
playing (measured 10 Aug 2026, 23:38 UTC)
7,154,015
lifetime visits
35%
liked (1,080 👍 / 2,008 👎)
8,100
favourites (1.1 per 1k visits)
7 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Wins
99 R$
VIP
79 R$
2x Cash
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,407,123 · 0.00% win
First Win! · progression1,249,141 · 0.00% win
Winner · progression229,340 · 0.00% win
On Fire · other150,008 · 0.00% win
Experienced · other81,231 · 0.00% win
Streak Machine · other36,419 · 0.00% win
Acomplished · other14,866 · 0.00% win
Burnin' Up · other4,860 · 0.00% win
Immortal · other1,162 · 0.00% win
Legendary · other540 · 0.00% win
Myth · other16 · 0.00% win
Professional · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3513 August 2026 — 35 % liked23 August 2026 — 35 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:4635no change
13 Aug 2026, 22:4535first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.