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🌛Survive at Grandma's

🌛Survive at Grandma's

A Roblox experience owned by Ekenie Games.

HorrorENhorrorsurvivalloot-exploration

🌛Survive at Grandma's is a horror experience created on 2025-09-07. It has accumulated 45,319,711 lifetime visits and 101,661 favorites. Currently, 2,041 players are active. The title holds a 74% like percentage. The description notes gameplay involving forest exploration, clue usage, and survival mechanics inspired by other titles.

Description (written by the developer; not a statement by this register)

It seemed like a normal grandma visit, until something happened to her. She's been affected by the dark group. How to Play: 🌲Loot the forest & explore the depths of it. 🔎Use clues to find your missing cousins. 🕯️Survive until you can call the rescuers for help. 🔪Feeling strong? Defeat the grandma in a fair fight after Day 50. Who knows what else the depths of this massive forest contains? Let's find out, shall we? Inspired By 99 nights in the forest & Minecraft

Last updated by the developer 3 Sept 2026, 17:40 UTC.

85
playing (measured 17 Sept 2026, 22:50 UTC)
49,915,521
lifetime visits
74%
liked (13,091 👍 / 4,567 👎)
115,604
favourites (2.3 per 1k visits)
7 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

852,1191,10228 August 202617 September 2026
500 measurements spanning 21 days, net -932. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
17 Sept 2026, 22:5085-143
17 Sept 2026, 21:50228-294
17 Sept 2026, 20:50522-54
17 Sept 2026, 19:50576-15
17 Sept 2026, 18:50591-97
17 Sept 2026, 17:50688-136
17 Sept 2026, 16:50824+1
17 Sept 2026, 15:50823-8
17 Sept 2026, 14:50831+64
17 Sept 2026, 13:50767-23
17 Sept 2026, 12:50790+28
17 Sept 2026, 11:50762+111
17 Sept 2026, 10:50651+75
17 Sept 2026, 09:50576+56
17 Sept 2026, 08:50520+122
17 Sept 2026, 07:50398+6
17 Sept 2026, 06:50392+34
17 Sept 2026, 05:50358+27
17 Sept 2026, 04:50331-9
17 Sept 2026, 03:50340first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

7421 August 202622 October 2026
652 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 652
Measured (UTC)% likedChange
22 Oct 2026, 14:3674no change
12 Oct 2026, 14:3474no change
2 Oct 2026, 14:3374no change
22 Sept 2026, 14:3274no change
17 Sept 2026, 22:5074no change
17 Sept 2026, 21:5074no change
17 Sept 2026, 20:5074no change
17 Sept 2026, 19:5074no change
17 Sept 2026, 18:5074no change
17 Sept 2026, 17:5074no change
17 Sept 2026, 16:5074no change
17 Sept 2026, 15:5074no change
17 Sept 2026, 14:5074no change
17 Sept 2026, 13:5074no change
17 Sept 2026, 12:5074no change
17 Sept 2026, 11:5074no change
17 Sept 2026, 10:5074no change
17 Sept 2026, 09:5074no change
17 Sept 2026, 08:5074no change
17 Sept 2026, 07:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.