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⚙️ Window Killscreen Simulator

⚙️ Window Killscreen Simulator

A Roblox experience owned by Discount's Clothing.

SimulatorENsimulationcomputer humorsandbox

⚙️ Window Killscreen Simulator is a simulator experience created on 2025-09-07. The game has recorded 693,903 lifetime visits and 1,872 favorites. Currently, 11 players are active. The title holds a 69% like percentage. Credits are attributed to @ZemitLol for models, @l72O for scripting, and @Amk99999 for other contributions.

Description (written by the developer; not a statement by this register)

Welcome to Window Killscreen Simulator.Credits to @ZemitLol for the models Do you remember those moments your pc screen goes blue? Well here you can see and learn about such goofy things, and just try a bunch of random stuff you want to try! Credits: @l72O For Scripting, @Amk99999 For The Rest Basically

Last updated by the developer 6 Aug 2026, 08:18 UTC.

11
playing (measured 10 Aug 2026, 16:31 UTC)
693,903
lifetime visits
57%
liked (356 👍 / 265 👎)
2,456
favourites (3.5 per 1k visits)
7 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
49 R$
Rocket Launcher
29 R$
Hammer
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome238,158 · 100.0% win
Backrooms Laptop · other18,725 · 17.2% win
Obby Badge · other15,978 · 8.6% win
Backrooms... · other15,284 · 10.2% win
Asmr Zone Badge · other3,390 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

57696314 August 2026 — 69 % liked24 August 2026 — 68 % liked3 September 2026 — 67 % liked13 September 2026 — 67 % liked23 September 2026 — 66 % liked3 October 2026 — 66 % liked13 October 2026 — 66 % liked23 October 2026 — 57 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:4857-9
13 Oct 2026, 21:4766no change
3 Oct 2026, 21:4666no change
23 Sept 2026, 21:4566-1
13 Sept 2026, 20:3667no change
3 Sept 2026, 20:3367-1
24 Aug 2026, 18:3768-1
14 Aug 2026, 18:3669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.