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Kiddies Towers of Hell: Ultimate (Pre-Alpha 0.9)

Kiddies Towers of Hell: Ultimate (Pre-Alpha 0.9)

A Roblox experience owned by ZEROXZIN Digital.

AdventureENTower DefenseObstacle CoursePre-Alpha

Description (written by the developer; not a statement by this register)

description coming soon i promise

Last updated by the developer 16 Aug 2026, 05:47 UTC.

0
playing (measured 16 Aug 2026, 05:49 UTC)
1,702
lifetime visits
75%
liked (9 👍 / 3 👎)
30
favourites (17.6 per 1k visits)
7 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 05:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vertical Mobility
2,399 R$
Bootleg Gravity Coil
100 R$
T-Pose
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome275 · 100.0% win
Play On Mobile · other168 · 100.0% win
Can You Even Call This A Tower? · secret101 · 0.00% win
Beat the Tower of Anger · progression93 · 0.00% win
Beat the Tower of Madness · progression87 · 0.00% win
Beat the Tower of Hecc · progression80 · 0.00% win
Beat the Tower of Keyboard Yeeting · progression72 · 0.00% win
Beat the Tower of Stress · progression69 · 0.00% win
Beat the Steeple of Pursuit · progression62 · 0.00% win
Gifted · progression58 · 0.00% win
Beat the Tower of Impossible Expectations · progression51 · 0.00% win
Beat the Tower of Funny Thoughts · progression45 · 0.00% win
Beat the Tower of Rage · progression44 · 0.00% win
Beat the Tower of Inverted Colors · progression43 · 0.00% win
Beat the Tower of Ancient Trickery · progression42 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.