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Kiddies Towers of Hell: Ultimate (Pre-Alpha 0.9)

Kiddies Towers of Hell: Ultimate (Pre-Alpha 0.9)

A Roblox experience owned by ZEROXZIN Digital.

AdventureENTower DefenseObstacle CoursePre-Alpha

Description (written by the developer; not a statement by this register)

description coming soon i promise

Last updated by the developer 16 Aug 2026, 05:47 UTC.

0
playing (measured 16 Aug 2026, 05:49 UTC)
1,702
lifetime visits
69%
liked (9 👍 / 4 👎)
31
favourites (18.2 per 1k visits)
7 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 05:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vertical Mobility
2,399 R$
Bootleg Gravity Coil
100 R$
T-Pose
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome299 · 0.00% win
Play On Mobile · other178 · 0.00% win
Can You Even Call This A Tower? · secret114 · 0.00% win
Beat the Tower of Anger · progression104 · 0.00% win
Beat the Tower of Madness · progression97 · 0.00% win
Beat the Tower of Hecc · progression90 · 0.00% win
Beat the Tower of Keyboard Yeeting · progression81 · 0.00% win
Beat the Tower of Stress · progression76 · 0.00% win
Beat the Steeple of Pursuit · progression69 · 0.00% win
Gifted · progression66 · 0.00% win
Beat the Tower of Impossible Expectations · progression57 · 0.00% win
Beat the Tower of Funny Thoughts · progression53 · 0.00% win
Beat the Tower of Inverted Colors · progression50 · 0.00% win
Beat the Tower of Rage · progression49 · 0.00% win
Beat the Tower of True Skill · progression48 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

69757219 August 2026 — 75 % liked8 September 2026 — 69 % liked19 August 20268 September 2026
2 measurements spanning 20 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 03:5369-6
19 Aug 2026, 03:0175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.