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Biome Tower 🖐️

Biome Tower 🖐️

A Roblox experience owned by RiseCore.

ObbyENparkourmultiplayer slap mechanicbiome progression

Description (written by the developer; not a statement by this register)

🏔 Biome Tower – Parkour With a Slap! Climb, jump, and race your way through a towering gauntlet of ever‑changing biomes — from icy peaks to molten caves, lush jungles to dusty deserts. Every stage is a fresh parkour challenge with new obstacles, layouts, and scenery. But watch out… slap hands are active! 👋 Knock rivals off platforms (or get knocked yourself) 🌍 Adapt to each biome’s unique jumps and hazards 🏆 Compete for the fastest time or just survive the chaos Fast feet, quick reflexes, and a little mischief are the keys to victory. Can you make it to the top without getting slapped down?

Last updated by the developer 21 Aug 2026, 00:49 UTC.

0
playing (measured 28 Aug 2026, 12:04 UTC)
1,243
lifetime visits
25%
liked (3 👍 / 9 👎)
114
favourites (91.7 per 1k visits)
7 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 12:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ice Slap
200 R$
Jungle Slap
170 R$
Lava Slap
140 R$
Desert Slap
110 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,052 · 0.00% win
Parkour Master · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.