[BACK] AMBTKM EXPEDITION V1
A Roblox experience owned by Zell Project.
AdventureIDexplorationnarrativemountain
AMBTKM EXPEDITION V1 is an adventure experience created on 2025-09-07. The game has recorded 1,132,805 lifetime visits and 2,091 favorites. Currently, zero users are playing. The title holds a 31% like percentage. The description references a journey at 666,000 MDPL with a changed perspective.
Description (written by the developer; not a statement by this register)
Dari perjalanan yang dulu pernah dimulai, kini kamu kembali ke jalur yang sama. Hutan yang pernah dilewati, puncak yang dulu terasa jauh, dan jalan-jalan kecil yang pernah jadi saksi bisu langkah perjuanganmu. Di 666.000 MDPL ini, kamu kembali berjalan di jalan yang sama, dengan langit yang sama—tapi rasa yang sudah berbeda.
Last updated by the developer 7 Jul 2026, 16:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 00:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 16:38 | 31 | no change |
| 24 Aug 2026, 14:33 | 31 | no change |
| 14 Aug 2026, 14:32 | 31 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.