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GUNUNGCICOK🇲🇾

GUNUNGCICOK🇲🇾

A Roblox experience owned by CICOK Community.

AdventureMSclimbingmountainadventure

GUNUNGCICOK🇲🇾 is an adventure experience created on 2025-09-07. It has accumulated 2,305,066 lifetime visits and 3,804 favorites. Currently, 2 users are playing. The game holds a 79% like percentage. The description invites players to climb a legendary mountain and provides social links for Discord and TikTok communication.

Description (written by the developer; not a statement by this register)

🌋 Welcome to Gunung Cicok! 🌋 Join the adventure and climb the legendary mountain! 🔗 Discord: Tekan link di Social Links (Discord) dekat page game. 🗿:Atau jika nak lebih cepat berkomunikasi dengan saya boleh dm di tiktok ✅ Jangan lupa Vote & Favorite game ni! ⚔️ Kalau ada cheater / hacker, boleh terus report di Discord Gunung Cicok. 👤 Jangan lupa Follow owner game ni di Roblox → (@INTHEWORLDXZ) untuk update terbaru & projek akan datang! 🔥 Have fun & prove you’re the best climber! 🔥

Last updated by the developer 3 Jul 2026, 10:16 UTC.

2
playing (measured 10 Aug 2026, 20:51 UTC)
2,305,066
lifetime visits
79%
liked (2,167 👍 / 588 👎)
3,772
favourites (1.6 per 1k visits)
7 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$
RUN
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Gunung Cicok · welcome802,913 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked23 September 2026 — 79 % liked3 October 2026 — 79 % liked13 October 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1979no change
13 Oct 2026, 11:1979no change
3 Oct 2026, 11:1879no change
23 Sept 2026, 11:1779no change
3 Sept 2026, 11:0879no change
24 Aug 2026, 08:1679no change
14 Aug 2026, 08:1679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.