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Sectors

Sectors

A Roblox experience owned by Sectors Development Team.

RacingENUndertale-inspiredSingle PlayerDemo Release

Description (written by the developer; not a statement by this register)

Single Player Action RPG inspired by Undertale, Block Tales, and The Elder scrolls Playable on PC, Mobile/Tablet Currently in: Demo Release Welcome to Sectors. In this RPG game, your name is Jake. You're a student that who attended their school's "Innovation Fair", which basically was an event located at your school hosted by your science teacher where students created new things to showcase, and you attended to see them. While at one of the projects for the Innovation Fair, you were tricked by someone and unwillingly ended up becoming a subject for someone’s project, which turned out being an entire realm, and now you have to reach the 4th sector in that realm called Sectors to escape.

Last updated by the developer 27 Jul 2026, 01:56 UTC.

0
playing (measured 14 Aug 2026, 07:50 UTC)
516
lifetime visits
100%
liked (5 👍 / 0 👎)
3
favourites (5.8 per 1k visits)
7 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 07:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played [S1-DEMO] · welcome23 · 0.00% win
Played [OG-S0] · other11 · 0.00% win
OG-S0 completed · progression10 · 0.00% win
Completed Demo · progression3 · 0.00% win
Sector 3 completed0 · 0.00% win
"True" Ending0 · 0.00% win
Sector 2 completed0 · 0.00% win
Enraged Ending0 · 0.00% win
Sector 1 completed0 · 0.00% win
Hidden Ending0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.