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[RELEASED 🚗] STEERS

[RELEASED 🚗] STEERS

A Roblox experience owned by ReaIStudio.

RacingENdownhill drivingragdoll physicssurvival

Description (written by the developer; not a statement by this register)

🚗 STEERS How long can you keep control? You are flying down a hill at full speed, dodging obstacles, weaving through chaos, and praying you don’t mess up 💀 The longer you survive, the more money you earn 💰 Use your cash to unlock new cars, faster, heavier, crazier 😈 But one mistake… 💥 You crash 🪂 Your character ragdolls and goes flying across the map 🔥 Features: • Fast downhill driving • Random obstacles every run • Earn money by surviving longer • Unlock and flex new cars • Rebirth • Insane ragdoll crashes • Simple to play, hard to master ⚠️ Warning: brakes not included. 👇 Jump in, hold on tight, and STEER your way around! CODES: 1K_Cash Release!

Last updated by the developer 12 Aug 2026, 23:48 UTC.

0
playing (measured 4 Sept 2026, 08:00 UTC)
3,525
lifetime visits
73%
liked (8 👍 / 3 👎)
16
favourites (4.5 per 1k visits)
8 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Agera
799 R$
Countach
599 R$
Aventador
399 R$
F40
399 R$
Testarossa
299 R$
Skyline
299 R$
2X REBIRTH
199 R$
2X CASH
149 R$
Starter Pack
149 R$
2X FLING POWER
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Map 1 · progression1,927 · 0.00% win
Map 2 · progression44 · 0.00% win
Map 3 · progression7 · 0.00% win
Map 4 · progression5 · 0.00% win
The End... · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.