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🍎 Guess The Fruit!

🍎 Guess The Fruit!

A Roblox experience owned by GuessIt Games.

MinigamesENquiztriviaeducational

Guess The Fruit! is a minigame experience created on 2025-09-08. It has accumulated 582,490 lifetime visits and 2,298 favorites. Currently, zero users are playing. The experience holds a 40% like percentage. The description indicates a 50-question quiz format where players identify fruits via chat input.

Description (written by the developer; not a statement by this register)

❗Welcome to Guess The Fruit!❗ 🤔 Think you know fruit? 🍎 Put your knowledge to the test in this 50-question quiz. How to Play: 🕹️ Walk up to each fruit’s image and type your answer in the chat. ✅ Get it right and move on to the next stage! 💬 Having issues? Join our group or visit our socials for help! 🧠 Need answers or want to chat? Visit our community socials below!

Last updated by the developer 27 Jul 2026, 23:32 UTC.

0
playing (measured 10 Aug 2026, 23:51 UTC)
582,490
lifetime visits
40%
liked (429 👍 / 644 👎)
2,337
favourites (4.0 per 1k visits)
8 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:5116first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
399 R$
Boom Box
20 R$
Speed Coil
20 R$
Bloxy Cola
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Guessed All The Fruit! · collection80,375 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4014 August 2026 — 40 % liked24 August 2026 — 40 % liked3 September 2026 — 40 % liked13 September 2026 — 40 % liked23 September 2026 — 40 % liked13 October 2026 — 40 % liked23 October 2026 — 40 % liked2 November 2026 — 40 % liked14 August 20262 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 23:2340no change
23 Oct 2026, 23:2240no change
13 Oct 2026, 23:2140no change
23 Sept 2026, 23:1940no change
13 Sept 2026, 22:0440no change
3 Sept 2026, 21:5140no change
24 Aug 2026, 20:0140no change
14 Aug 2026, 20:0040first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.