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[πŸŽƒ] Build a Bridge βš”οΈ

[πŸŽƒ] Build a Bridge βš”οΈ

A Roblox experience owned by Stud.ex.

SimulatorENTeam BattleConstructionPvP

Description (written by the developer; not a statement by this register)

βš”οΈ Bridge Fightsβš”οΈ Two teams compete for victory! πŸŒ‰ Build your bridge block by block and be the first to reach the center. Upgrade your skills to be faster and more efficient: 🧱 Block Capacity: Carry more blocks per trip. ⚑ Speed: Run faster towards the finish line. The first team to reach the center wins! πŸ† πŸ”„ Respawn System Respawn and permanently upgrade your skills: +1 block capacity per level. +2 speed per level. 🎁 Exclusive Chests Join the group and get free rewards: πŸ₯‡ Gold Chest πŸ₯ˆ Silver Chest πŸ₯‰ Bronze Chest Tags: Team Battle, Red vs Blue, PvP, Multiplayer, Construction, Bridge, Blocks, Strategy, Round-based, Competitive, Fun, Action, Obstacle Course, Challenge, Arena

Last updated by the developer 18 May 2026, 00:26 UTC.

0
playing (measured 11 Aug 2026, 00:21 UTC)
343,049
lifetime visits
88%
liked (499 πŸ‘ / 68 πŸ‘Ž)
12,532
favourites (36.5 per 1k visits)
8 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
199 R$
Money X2
179 R$
+3 Friend
159 R$
X2 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! Β· welcome246,501 Β· 100.0% win
First Win! Β· progression95,241 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.