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[UPDATE] Park Voice! 🔊

[UPDATE] Park Voice! 🔊

A Roblox experience owned by C+ Studios.

Social & hangoutENsocial hubvoice chatrelaxing

[UPDATE] Park Voice! is a social-hangout experience created on 2025-09-08. It currently has 76 players, 1,094,478 lifetime visits, a 93% like percentage, and 12,803 favorites.

Description (written by the developer; not a statement by this register)

🔊 (VC) Social Hub with Voice Chat Supports: - PC - Mobile - VR - Console 🎲 An idea among friends, turned into a game for everyone 🐟 Catch fish and accumulate credits every minute you play 🏝️ Explore relaxing environments to socialize and have fun 🏆 Earn rewards while having fun with friends

Last updated by the developer 10 Aug 2026, 10:51 UTC.

76
playing (measured 10 Aug 2026, 16:48 UTC)
1,094,478
lifetime visits
93%
liked (1,932 👍 / 151 👎)
16,545
favourites (15.1 per 1k visits)
8 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:48111first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Luck
1,200 R$
Vip
600 R$
2x Miner
499 R$
2x Fishing
499 R$
+2 Slots
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome115,145 · 52.1% win
Park Hero · other3,111 · 6.6% win
Park Fisher · other701 · 1.7% win
VIP · other591 · 0.50% win
Park Miner · other164 · 0.50% win
Park Event · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0193no change
24 Aug 2026, 15:1593no change
14 Aug 2026, 15:0993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.