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Chiikawa World

Chiikawa World

A Roblox experience owned by BRYSTUDIOS.

RoleplayENChiikawaRoleplayMorphs

Description (written by the developer; not a statement by this register)

Make friends and roleplay as different Chiikawa characters. Play different gamemodes with your friends :D -- CONTROLS -- 🕹️ » Sprint - "Shift" (PC) - "Sprint Button" (Mobile) » Interact - "E" (PC) - "Tap/Hold" (Mobile) -- IMPORTANT -- 🎮 » Credits to the original show and the manga series created by Nagano. » This project is an independent fan roleplay game for people to enjoy » I do not make money off of this game and is just a fun project (I did not add any game passes to this game or any unfair locked items) ✨ If you want, you can still support me by donating in the donation board in the game (This is optional and is not needed to play the game) » Credits to @TrueYung Bundles for the morphs and the characters! (You can support them by buying their bundles and UGC) (@TrueYung Bundles: https://www.roblox.com/communities/35171035/TrueYoung-Bundle ) (You can copy this to support them) :3 (Tags: Chiikawa, Roleplay, Cute, Usagi, Chiikawa World)

Last updated by the developer 25 Feb 2026, 04:48 UTC.

0
playing (measured 21 Aug 2026, 05:52 UTC)
7,413
lifetime visits
98%
liked (142 👍 / 3 👎)
194
favourites (26.2 per 1k visits)
8 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 05:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Chiikawa World [JOINED] · welcome5,359 · 100.0% win
Star Obby [COMPLETED] · progression280 · 0.00% win
Evil Usagi [COMPLETED] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9821 August 2026 — 98 % liked31 August 2026 — 98 % liked10 September 2026 — 98 % liked20 September 2026 — 98 % liked10 October 2026 — 98 % liked30 October 2026 — 98 % liked21 August 202630 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 06:0298no change
10 Oct 2026, 06:0198no change
20 Sept 2026, 06:0098no change
10 Sept 2026, 05:5498no change
31 Aug 2026, 05:5398no change
21 Aug 2026, 05:5398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.