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Don't Get Crushed Tower! 😈

Don't Get Crushed Tower! 😈

A Roblox experience owned by rep's fun games.

MinigamesENtower defenseslap mechanicrebirth progression

Don't Get Crushed Tower! 😈 is a minigames experience created on 2025-09-08. The game has accumulated 2,782,166 lifetime visits and 13,160 favorites. Currently, zero users are playing. The title holds a 79% like percentage. It is categorized under the minigames genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

😈 Welcome to Don't Get Crushed Tower! Don't get CRUSHED while completing the tower! 🔥 Use slaps to troll them! ⚠️ Watch out for the CRUSHER! ♻️ Rebirth to get more powerful Slaps! ⭐ Like and favorite the game! Inspired by and credited to: Slap Tower

Last updated by the developer 7 Mar 2026, 23:15 UTC.

0
playing (measured 10 Aug 2026, 17:23 UTC)
2,782,166
lifetime visits
79%
liked (1,793 👍 / 479 👎)
13,160
favourites (4.7 per 1k visits)
8 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin [OP!]
1,299 R$
Rainbow Magic Carpet 🌈
399 R$
Rainbow Slap! [OP]
399 R$
Rainbow Coil! 🌈
249 R$
VIP!
199 R$
Crusher Remote Control!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,494,520 · 100.0% win
Crushed! · other752,310 · 0.00% win
Winner! · other62,950 · 57.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3479no change
14 Aug 2026, 06:3379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.