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Pet Land

Pet Land

A Roblox experience owned by FoxX Games.

SimulatorENpet collectinghatching mechanicstrading

Description (written by the developer; not a statement by this register)

🐾 Welcome to Pet Land ! 🐾 Hatch pets, collect coins, upgrade your power, and trade with other players as you explore new Areas and build your ultimate pet team! 🔥 Features: 🐣 Hatch pets – Collect commons to mythicals! 💎 Buy upgrades with gems – Boost hatch speed, Luck, and more! 💼 Trade with others! 🌍 Explore different worlds – Each with new pets and rewards! Tags :- pet, pets, simulator, pet simulator, pet simulator x, pet simulator 99, trading, trade, pets game, pet hatching, pet upgrades, collecting, rare pets, mythical pets, roblox pets, gems, coins, simulator game, pet sim, egg hatching, pet simulator clone, adventure, roblox trading, pets world, clicker game, tap game, upgrade pets, pet land

Last updated by the developer 16 Aug 2026, 12:24 UTC.

0
playing (measured 1 Sept 2026, 13:45 UTC)
717
lifetime visits
75%
liked (6 👍 / 2 👎)
5
favourites (7.0 per 1k visits)
8 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 13:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Lucky
80 R$
Ultra Lucky
70 R$
+200 Storage
60 R$
+5 Pet
50 R$
x2 Coins
50 R$
x8 Eggs
45 R$
Magnet
40 R$
+100 Storage
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.