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[MEMANCING 🎣] EKSPEDISI DEKA

[MEMANCING 🎣] EKSPEDISI DEKA

A Roblox experience owned by Deka Studios.

AdventureIDmountain climbingparkourtrolling

[MEMANCING 🎣] EKSPEDISI DEKA is an adventure experience created on 2025-09-08. It has recorded 639,502 lifetime visits and 1,725 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The description highlights advanced difficulty, a new mount, and features such as climbing obstacles and a carry system.

Description (written by the developer; not a statement by this register)

🎮 Tingkat Kesulitan: Advanced 🚧 NEW MOUNT DEKA Gunung ini bukan sekadar medan biasa. Setiap langkah adalah ujian, setiap jatuh adalah pelajaran, dan setiap detik bisa jadi momen tak terduga. Jalurnya berliku, tak masuk akal, dan hanya mereka yang berani yang bisa sampai ke puncak. 🌌 Fitur Utama: 🧗 Pendakian Menegangkan → Setiap trek dipenuhi rintangan yang menguji fokus dan kesabaran 🏔️ Puncak Spektakuler → Hadiah megah bagi mereka yang berhasil menaklukkan perjalanan 🕺 Emote → Rayakan kemenangan atau hanya bercanda di tengah perjalanan 🤝 Carry System → Angkat temanmu menuju puncak, atau jatuh bersama ke jurang 😈 Trolling Mode → Kebebasan untuk membuat jalur orang lain jadi kacau 👑 Gamepass VIP DEKA → Nikmati keistimewaan dan tunjukkan siapa raja gunung yang sesungguhnya ⚠️ Bug yang tengah diawasi: Performa menurun ketika player sering mati berulang 🔧 Perjalanan ini belum sempurna, tapi kami terus memperbaiki setiap detailnya. ~Terima kasih sudah bermain~

Last updated by the developer 1 Apr 2026, 07:43 UTC.

0
playing (measured 10 Aug 2026, 16:20 UTC)
639,502
lifetime visits
69%
liked (718 👍 / 324 👎)
1,714
favourites (2.7 per 1k visits)
8 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ZEUS ROD
899 R$
WINGS [PERMANENT]
500 R$
FREEZE
500 R$
PUSH
350 R$
VIP
250 R$
RADIO
50 R$
TOOL PACK
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome310,690 · 0.00% win
SUMMIT · progression78,618 · 0.00% win
MEET THE OWNER · other31,337 · 0.00% win
VIP · other28 · 0.00% win
PUSH · other9 · 0.00% win
FREEZE · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked23 October 2026 — 69 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:3369no change
14 Aug 2026, 19:0669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.