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[INTERSTELLAR RULER] Trollge Incursion Incident

[INTERSTELLAR RULER] Trollge Incursion Incident

A Roblox experience owned by Incursion Incorporated.

Fighting & PvPENTrollgeBoss FightingGrinding

Description (written by the developer; not a statement by this register)

⚠️ THE GAME IS A WORK IN PROGRESS AND MAY CONTAIN BUGS ⚠️ Welcome to Trollge Incursion Incident Inspired by: TTI, ATW & TAR Trello Page: b/NQ2zjWoK Commands: !trade [USER] (Trade with other players) !check [USER] (Checks the target's current Troll) !clearinv (Clears your inventory) !massopen (Opens all the chests in your inventory) How to Play: Step 1: Get an Item Step 2: Use an Item Step 3: GOD HELP US ALL Step 4: Profit Update Logs: Heavenly Ruler has arrived! (Limited Time Only) Obtained by drinking God's Tears Dropped by the Heavenly Ruler Boss Heavenly Ruler Boss spawns naturally every 2 minutes with a 1/65 chance INTERSTELLAR RULER (Exotic Tier) Use Galaxy Essence on Ruler Galaxy Essence already exists Tags: trollge, troll, universal, multiversal, battleground, anomalous, wot, mti, insanity, deception, grinding, afk, fighting, open world, omniverse, trollge incident, trollge universe

Last updated by the developer 2 Dec 2025, 12:43 UTC.

0
playing (measured 23 Aug 2026, 14:03 UTC)
3,622
lifetime visits
84%
liked (16 👍 / 3 👎)
22
favourites (6.1 per 1k visits)
8 September 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to the Game! · welcome939 · 0.00% win
Heavenly Ruler · other58 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.