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Store [HORROR]

Store [HORROR]

A Roblox experience owned by Paranormal Horror.

HorrorENhorrorjapanese convenience storejumpscare

Store [HORROR] is a horror experience created on 2025-09-09. It has 1,731,621 lifetime visits and 39,156 favorites. Currently, 24 players are active. The game holds an 88% like percentage. It features multiplayer gameplay and a narrative involving a night shift at a convenience store.

Description (written by the developer; not a statement by this register)

You're working the night shift as a college student a local Japanese convenience store, rumors are circulating about mysterious granny? Try to uncover the mystery, and why people disappear working here. Game features: - Multiplayer you can play with friends! - Scary story that sends chills down your spine - Jumpscares you are warned Gameplay & Story Inspiration: [Chilla's Art] The Convenience Store | 夜勤事件 従業員の恐怖 직원 공포증 horor karyawan horror empleada Mitarbeiterin-Horror

Last updated by the developer 23 Jul 2026, 16:06 UTC.

24
playing (measured 10 Aug 2026, 16:00 UTC)
1,731,621
lifetime visits
88%
liked (7,398 👍 / 1,047 👎)
44,391
favourites (25.6 per 1k visits)
9 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0072first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[INFINITE] Rocket Launcher
499 R$
[OP] Shotgun
285 R$
[TROLL] Fling Hammer
149 R$
Handgun
113 R$
[PERMANENT] Banana Peel
89 R$
Flashlight
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 88 % liked23 October 2026 — 88 % liked2 November 2026 — 88 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 13:3888no change
23 Oct 2026, 13:3788no change
13 Oct 2026, 13:3688no change
3 Oct 2026, 13:3588no change
23 Sept 2026, 13:3488no change
13 Sept 2026, 13:2388no change
3 Sept 2026, 13:2188no change
24 Aug 2026, 11:0688no change
14 Aug 2026, 11:0688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.